What made the difference?
The world of gaming is at the cutting edge, but like the rest of us it's easy to forget to look up and out at what's happening in the world outside. Each year, we shaped new experiences that brought the outside in, including; taking 300 game makers to 30 inspiring organisations
all pushing boundaries in their field, interviewing extreme gamers all with unique relationships to play, speaking with neuroscientists about the importance that play has in our psychology - all designed to get leaders to reconnect to why they do what they do.
How did we do it?
Click here to find out, and get in touch to hear more.